SCUMServer Automation

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Raid Window Manager plugin ✓ 官方

Stops defenders ending a raid by logging out. While a base is taking real raid damage, the plugin keeps pushing that base's offline protection back, so the raid can be finished. Only the base under attack is touched, its protection length stays what it was, and the push stops once the base has been quiet for a while. Every push is listed with what the game did about it.

v1.1.3 作者 SCUMSA ⤓ 1 次下载 更新于 2026年9月14日 0.0 MB
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Raid Window

Stops defenders ending a raid by logging out. While a base is taking real raid damage, the plugin keeps pushing that base's offline protection back, so it cannot switch on in the middle of the raid. Only the base under attack is touched, its protection length stays what it was, and the pushing stops once the base has been quiet for a while.

How it works

  • Raid damage comes from the game itself, through the SSA Bridge. Decay, upgrades and an admin clearing a build are left out, so a hit means a player hitting the base.
  • It does not look for players near the base. Damage is what counts, so it keeps working after the defenders have logged off, which is when it matters.
  • A push sets protection to start later by the time you choose, and it is repeated while the raid goes on. The protection length written back is the one that base already had.
  • A raid ends only after real quiet: no damage for as long as you set. A bridge that stops answering never ends a raid early.
  • Every push is checked. The bridge reads the base's protection before and after, so each push shows as Pushed, No change, Sent (not confirmed) or Refused.

Requirements

  • The SSA Bridge plugin.
  • Two bridge modules. The Bridge box on the plugin's tab names them and turns them on after you confirm:
    • Raid detection: Detect raids as they happen.
    • Raid protection control: Read and change raid protection and Set a flag's protection window. A changed protection window cannot be undone, which is why you confirm it yourself.
  • Offline raid protection switched on in your server settings. Without it there is nothing to push.
  • Manager 5.16.2+.

Configuration

Everything is configured from the plugin's admin tab (⏳ Raid Window), with the server running or stopped. The ? beside each setting explains what it does:

  • Keep raids going when defenders log out: the main switch.
  • Push protection back by: how far ahead protection is set to start (default 60 minutes).
  • A raid is over after no damage for: how long a base must be quiet (default 60 minutes).
  • Every hit restarts the countdown: protection starts that long after the last hit, as if the owner had only just logged off (off by default).
  • Hits needed to count as a raid (default 3). A destroyed building part always counts.
  • More options: Repeat the push every (default 10 minutes), Most pushes for one raid (default 24), Protection length, base attack alerts, the cooldown skip, bases and flags to never touch, and Check a flag.
  • Under raid now: every base being pushed, its last hit, when pushing stops and the last result, with a Stop pushing button.
  • Recent activity: every push and every raid that ended.

Good to know

  • Nothing is put back when a raid ends. The last push already set when protection starts.
  • No change is normal while someone from the base is online. The game keeps offline protection off while an owner or squadmate is connected, so the push that matters is the one after they log out. That is why it repeats.
  • Nothing happens while nobody is online, because nobody can raid. It starts again as soon as someone connects.
  • Keep the repeat shorter than the push, or protection can switch on between two pushes. The tab warns you.
  • Protection longer than 25 hours is refused by the bridge's Refuse Delay or Duration above setting on the Raid protection control card. Raise it there if your bases need more.
  • A protection length over a week is never pushed, because writing a shorter one would take protection away. Set a fixed Protection length to push it anyway.
  • The cooldown skip is off by default. It is the game's paid skip and may charge whoever is online. It also needs Reset a flag's change cooldown on the Raid protection control card, which you turn on by hand.
  • A base with no flag is left alone, and its row says so.

Part of SCUM Server Automation — the all-in-one SCUM dedicated server manager. Get the manager, browse every plugin and read the docs at scumsa.com.

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