SCUMServer Automation
Server owners · Plugins
Server owners

Plugins

The admin Plugins section manages everything that extends your server — from the in-game UE4SS runtime to manager plugins that add whole new features. Browsing the library is free; installing and toggling plugins is a Premium 💎 feature.

The official plugins are source-available on GitHub — github.com/Spidees/SCUM-Server-Automation — so you can see exactly what each one does before installing it. Want to build your own? Start from the examples and the Plugin SDK.

How the library works

Plugin types

TypeRuns inDeploys toApplies on
ue4ss-runtimethe game processthe server's Binaries/Win64/server start
ue4ssthe game process (a UE4SS mod)Win64/Mods/<ModName>/server start
managerthe manager + admin browserthe manager itselflive — activates on enable

UE4SS deploys need the game server stopped — its files are locked while the server runs. The Plugins page tells you when a pending deploy is waiting for the next restart. Manager plugins activate the moment you enable them — just reload the admin page so their screens appear.

Opening & updating plugins

Bundled plugins

Two core plugins ship with the manager and are seeded into your library automatically. Both ship disabled — enabling them is always your explicit action, nothing activates itself.

When a manager update carries a new version of a bundled plugin, your edited configs are preserved and the new version is applied automatically (a restart only if something is still pending).

SSA Bridge

The SSA Bridge tab, next to Installed and Browse, is a different thing from the plugin library. These are features that live inside the SSA Bridge itself — they act on the game world as the server builds it, which nothing running outside the game can do.

They are not installed or uninstalled: they arrive with the manager and are simply switched on or off. Each has its own settings and shows what it did on the last server start, including a count for every reason something was deliberately left alone — so an unexpected result explains itself.

The first card on that page is the bridge itself — the in-game command prefix, who may connect, the port and the safety throttles, so none of that means editing a file on the server any more.

See the bridge's own page for what each mod does.

Enabling a mod never starts your server

A UE4SS mod only loads when the game server starts, so enabling or updating one asks whether to restart — but only if the server is actually running. With it stopped, the change is simply recorded and applied the next time you start it. Nothing the Plugins page does will launch a server you deliberately shut down.

Add-on plugins (downloads)

These aren't bundled — grab the zip from the Plugins page and install it via admin → PluginsInstall. Enable Discord Embeds first; the others build on it.

Updates & safety

Writing your own

Developers: the Plugin SDK documents the full manager-plugin API — backend, Discord, admin-panel UI and Field Console UI. For in-game mods, start at UE4SS plugins.