Mine Protection
Punishes players who arm a mine or trap outside their (or their squad's) flag area. The moment a mine is armed in the open, the placer is teleported onto their own armed mine — it detonates.
How it works
- Every few seconds the plugin reads the manager's own world scan for placed armed mines/traps of the watched types and who armed each one (the arming player, including a buried mine's placer). This is the same canonical parsing the live map uses, so the armed state and placer are detected reliably — no missed offences.
- "Inside the flag" uses the real flag rectangle. A mine is legal if it falls inside any base owned by the placer or any squadmate, so a squad member arming inside a teammate's base is never punished.
- Anything armed outside that rectangle is enforced via the SSA Bridge.
- Escalation: the first N offences per player are a chat warning; after that the placer is teleported onto their armed mine. The teleport runs through the placer, so it never depends on fragile name/steamid targeting.
- Offline placers are retried every scan and the instant they reconnect, so an offence is never silently dropped while someone is offline.
- State survives restarts: handled mines, per-player offence counts and the recent-actions history are saved in the plugin store — a restart never re-punishes a mine it already handled. (Only the very first scan seeds — pre-existing mines are never punished.)
Requirements
- The SSA Bridge plugin (for the teleport + chat message). It's a dependency.
- Manager 4.0.0+ (uses the live-map world scan for reliable mine detection).
Configuration
Everything is configured from the plugin's admin tab (💣 Mine Protection):
- Watched mines & traps — an illustrated picker with an icon per type and how many are placed / armed on your server right now. Toggle exactly what to enforce (quick buttons for Explosives only, Select all, Clear). Explosive traps are watched by default; C4 (a raiding tool) is not.
- Action — teleport the placer onto their mine, or warn only.
- Warnings before action — how many chat warnings a player gets before the penalty kicks in (0 = act on the first offence).
- Only act while online — only enforce while the placer is online (needed to teleport them); otherwise the mine is enforced the moment they return.
- Extra margin — tolerance beyond the exact flag rectangle (default 0).
- Scan interval — how often to scan (applies immediately on save, no restart).
- Messages — the warning and penalty chat lines sent to the offender, in any language.
- Exemptions — players who are never punished; add a Steam ID or pick from the online players.
- Placed mines (live) — a table of every armed watched mine on the server right now: who armed it, where, whether it’s inside a flag, its enforcement status and that player’s offence count.
- Recent actions — a live feed of every warning/teleport, with buttons to reset warnings or clear the history.
Good to know
- Pre-existing mines are never punished — only ones armed after the plugin is watching.
- The placer is whoever armed the mine, not whoever crafted or placed it unarmed.
- The status header shows, live: whether it's active, the server state, how many mines are tracked and how many players have been flagged.
Part of SCUM Server Automation — the all-in-one SCUM dedicated server manager. Get the manager, browse every plugin and read the docs at scumsa.com.

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