Premium#
The manager is free to run — automation, backups, monitoring, the Discord bot, the admin panel and the public Field Console all work without paying. Premium is a subscription (via scumsa.com) that unlocks the paid layer on top:
| Area | What Premium unlocks |
|---|---|
| Game database | icons/images and full detail for the whole game-code database — items, vehicles, animals, zombies and NPCs — everywhere they appear (panel, Field Console, Discord embeds). Localized names stay free for everyone; Premium adds the pictures and the detail (categories, stats, crafting, compatibility…) |
| Live Map | the admin world map — players, vehicles, bases, chests with contents |
| In-game control | the SSA Bridge: spawn anything, teleport, give money/fame, run any admin command — from the panel, the Live Map, or Discord |
| Player Intelligence | on-join risk panel: Steam bans/age/level, IP geolocation + VPN check, alt detection, risk score, watchlist, Discord alerts and /whois. Optionally auto-kick/ban risky joiners (with a delay and ban duration), warn them in-game, and a separate VPN/proxy rule — see player management |
| My Stuff | each player's own live vehicle map on the Field Console |
| Field Console branding | your logo, colours, theme, wallpapers, MOTD/footer with translations |
| Discord | custom bot name and icon, Discord→game chat relay, and running game commands from Discord (a command channel + /cmd, /spawn, /teleport… slash commands) |
| Plugins | installing and managing plugins |
| Self-updater | one-click in-app updates + unattended auto-update (the version check itself is free) |
Pricing: €10/month for the first server, +€5/month for each additional one — see scumsa.com pricing. One account covers every server you run.
Connecting your server#
- Sign in at scumsa.com with Discord — your account page shows a Client ID and Secret for each of your servers.
- In the manager, open admin → Premium and paste the API URL, Client ID and Secret.
- That's it — the tab shows your live subscription status and a connection test. Premium features unlock within a minute; no restart needed.
The same page on scumsa.com shows whether your server is online (connected to the premium API) and when it last checked in.
Good to know#
- One manager per server credential. Each server's Client ID can be used by one running manager at a time — a second manager with the same credentials waits until the first one releases it (clean shutdown does this instantly).
- Premium settings live server-side. Branding, relay settings and auto-update preferences are stored with your scumsa account, not in local files — so they follow your subscription, survive reinstalls, and can't be unlocked by editing local configs.
- If the subscription lapses, everything gracefully degrades to the free tier — the manager, your data and your players' stats keep working; branding falls back to defaults and the paid features lock until you resubscribe.
- A network hiccup won't cost you your features. If your manager briefly can't reach scumsa, premium stays on rather than flickering off in front of your players — for up to 6 hours, after which it falls back to the free tier until the connection is back. This only ever holds what your subscription already granted: a manager that has never been premium doesn't become premium by going offline, and once scumsa answers, its word decides again. That applies to every premium feature — in-game admin commands, the plugins section and the Frontend lock included. Those three each used to check on their own and would lock the moment the connection wavered.
- Subscribed just now? Premium turns on as soon as you use a premium feature — the manager re-checks the moment it sees it doesn't have premium yet, rather than making you wait for its next scheduled check or restart it.
- Multiple servers? Add server slots on your account page — the first covered servers (in creation order) get Premium.
