SCUMServer Automation
Server owners · Public Field Console
Server owners

Public Field Console

The Field Console is the public website your players get — live server status, leaderboards, squads, economy, kill feed and their own stats, all generated from your server's data. It runs at / on the same web server as the admin panel and works on the free tier; Premium unlocks full branding. Features marked 💎 need an active Premium subscription.

See a live one at scum.playhub.cz.

Tabs

TabContent
Overviewserver card (name, connect address, status, FPS), next restart, in-game time & weather, top squads, category leaders, online players
Leaderboardsevery stat category, all-time and weekly
Squadssquad list + detail — members of a squad get a richer view of their own
My Statsthe logged-in player's skills, stats, ranking, bank cards, squad, notification preferences — and My Stuff 💎, a live map of their own vehicles, chests and mines — with the same filters the admin map has — in-view, by type, locked / unlocked, armed / unarmed / buried — and your own things kept separate from the squad's, which you can narrow to a single member. Pick several types at once, fold list sections away, and open the map fullscreen. Every alert type can be narrowed to just the parts a player wants — raid into base under attack / protection scheduled / activated / ended, vehicles into destroyed / expired, containers into taken / ownership lost, locks into opened / attempt
Bunkersabandoned bunker states and timers — read from the game's log, so while the server is down the last known state is shown without a countdown rather than a timer stuck at zero
Economytrader funds + gold per outpost, market activity — each outpost card has an On Sale button showing that outpost's current deals, split by trader (named and localized via the admin trader map). Most bought and most sold page through up to 60 items each. How far back the recent-trades list and those two stats reach is set by SCUMLogFeatures.EconomyFeed.HistorySize in the manager (default 1000 trades)
Kill Feedwho killed whom — names, weapon and distance only (click the weapon to open its item page)
Chatpublic global chat history — now stored in the manager's database, so it survives log rotation and reaches far further back
Eventsevent ranking board
Itemsthe game database — items, vehicles, animals, zombies and NPCs — with search and categories, names localized to the visitor's language (images + full detail 💎)

Player names click through to profiles everywhere. Profiles never expose Steam IDs or IPs — squadmates additionally see each other's skills.

Every ranking — the Leaderboards tab, the Overview (top players & squads) and the Squads page — shows its top 3 as a winners' podium (with the player's linked Discord avatar, or the squad's emblem and member count), and the table continues from 4th place. The Overview lists the top 10. It all follows your custom Field Console colours.

Player login & account linking

Players sign in with Discord (one click) and link their SCUM character by typing a private connect:CODE into the in-game chat — the same flow as the Discord bot's /link-account. Linking unlocks My Stats, Discord DM alerts (raids, vehicle destroyed, chest looted, …) and their chat identity. See Discord bot.

What you control

Everything below lives in the admin Frontend section:

Cards vs. data. The card toggles (overview cards, My Stats sections) choose what each page shows — the figures behind them are public on other tabs, or are the player's own numbers they can read in game anyway. If you want a number genuinely out of players' hands — a balance, say — hide it under Leaderboards & stats below; that one applies everywhere, including Discord.
My Stats always requires login, and you can login-gate any other tab too — handy if you want stats to be a perk for your community members only. A gated tab is locked on the server, not just hidden in the page: without logging in the data isn't served at all, so it can't be reached by poking at the site directly.